If you are using the vigil legacy for a LARP character, reference the merits on this page instead of the core vigil page. Though some merits are untouched, others are adjusted to better facilitate live-action play.
Merits
Merits represent the core characteristics, traits, gear, and companions that a character has at their disposal. Merits Tracks represent a form of character health, merits help make actions easier to perform, and many merits provide unique powers and abilities for a character to take advantage of.
Each legacy has 1 signature merit (underlined below), a powerful and complex merit that provides the core ability characters within that legacy are known for. Signature merits can be further enhanced with the meta merits of the same legacy, up to the number of Meta Slots the signature merit has (see the following list after regular Merits).
| Signature Merit | Effect | Track | Meta Slots |
| Guardian Angel | Aegis: You can place an aegis on 1 creature of your choice that you can see. You can only maintain 1 aegis at a time. The aegis has a 3 box track.
Barrier: Mark to place a barrier nearby. The barrier has a 3 box track and can be between 1″x1″ and 10″x20″. |
3 | 3 |
| Vigil Merits | Effect | Track |
| Martyr Lightning | Spend an esoteric to instantly swap places with a willing creature of large, medium, or small size. You can use this as a reaction to take an attack aimed at the target creature. | 3 |
| A small spear formed from the shavings of your halo that can be thrown into an ally to swap places with them. | ||
| Avenging Flames | You wield flaming weapons in close combat that deal an extra mark of flame harm. After an ally takes an injury or fully marks a track, your attack with these weapons have increased effect for the rest of the scene. |
3 |
| Flaming weapons – enough said. | ||
| Holy Wings | Spend an esoteric to reveal or enhance a pair of holy wings which allow you brief bursts of flight (up to 10 seconds between landings) for the rest of the scene. | 3 |
| Wings of feather and light that can appear on your back, or sprouting from your feat or arms. | ||
| Iron Skin | When you attempt to block an enemy’s physical attack, against piercing, hacking, slashing, bludgeoning, or blast harm, treat glances as hits. | 3 |
| Your skin is metallic | ||
| Stalwart Scars | You may take 2 additional injuries per session. Mark to ignore the penalty of any injuries invoked against you. | |
| Your battle scars move and shift across your body, sometimes at random, and sometimes at your will. | ||
META Merits
Meta Merits alter or enhance a legacy’s signature merit and automatically extend that merit’s track with their own. Meta merits are unique to their legacy and cannot enhance any merit other than the signature merit of the same legacy.
| Meta Vigil Merits | Effect | Track |
| Protect the Masses | You can maintain up to 3 aegises at once, but they must be on different targets. | – |
| Layered Protection | Your aegises and barriers have a 5 track instead of 3 track. | – |
| Perception Share | You can share any of the perceptions of someone under one of your aegises, and vice versa. | – |
| Succor Blast | Sacrifice one of your existing barriers or aegises to push adjacent creatures 10″ away. | – |
| Succor Heal | Mark and sacrifice one of your existing barriers or aegises to heal an ally adjacent to it or within it. The ally recovers 2 marks off of any merit. | – |
| Succor Reflect | Sacrifice one of your existing barriers or aegises when it is harmed to reflect the harm back at the one who damaged it. | – |
| Slipper Aegis | The targets of your aegises cannot be grappled or restrained with physical devices. | – |
| Obscurity | Mark to make a newly created barrier or aegis grant obscurity. The targets of your aegis appear unremarkable and unimportant to others. Creatures on the other side of a barrier appear unimportant to those looking through it. | – |
| Resistant Shields | Choose 2 types of harm when taking this merit. Your barriers and aegises have resistance towards those types of harm. | – |
| Selective Barriers | When you create a barrier you can pick a common material, such as iron or cotton, which cannot pass through the barrier. | – |
| Selective Actions | When you create a barrier, you can choose a specific actions, such as dancing or talking. Anything performing that action cannot pass through the barrier. | – |
| Stasis Aegis | Mark to create an aegis that suspends any of the target’s bodily needs: hunger, sleep, breath, etc. | 1 |
| Status Aegis | Mark to create an aegis that gives you knowledge of the target’s location and physical and mental condition. | 1 |
| Instill Aegis | Mark to instill an aegis into a food or drink. If someone drinks or eats the instilled substance while you have capacity to maintain an aegis, then they get it. | 1 |
| Self Repairing Shields | Your barriers and aegises recover 1 mark every minute. | – |
| Violent Excuses | Your vigil’s bond does not cause you harm should your ward kill anyone. | – |
Alternative Concepts
Vigils fit the classic guardian angel fantasy, but they may also form in less angelic manners. A servitor may be bound by blood to their ward. A curse or fey contract may have turned an entire family line into vigils until some debt is repaid or moral is learned.
