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Spiritualist

Spirits come from the ephemeral realm, the mostly intangible plane that overlaps our own. They embody concepts and ideas; are representations of objects, memories, and emotions. They only know the world from a single perspective, but within that perspective they are the experts. Spirits freely travel between the material and physical realms.

A spiritualist communicates and interacts with the spirits in both realms, our own and the ephemeral. They cut deals with spirits for a variety of work; recon, consulting, and for temporary power. Similar to how magi specialize in spell crafting knowledge, spiritualists also specialize on particular spiritual concepts. Although they can deal and communicate with any spirit that they can see, a spiritualist can only see and actively summon spirits related to their personal specializations, known as spirit knacks.

The LARP variation of this legacy can be found HERE

Playstyle

A spiritualist literally sees the world differently than others. They see parts of the ephemeral plane overlapping with our world, and much of the “life” that exists within it. A spiritualist is rarely alone. They deal with a hierarchy that can seem entirely separate from our world, with creatures yielding the intelligence of an insect and entities that many consider godlike. They deal with an ecosystem largely dependent on the events and emotions within out world.

Consider playing a spiritualist if you want the history and emotional tone of a location to affect your options just as much as the physical scenery. Play a spiritualist if you want to socialize and deal with beings of limited awareness and a wide scope of intelligence and powers. Consider a spiritualist if you want to not just be an expert on a subject because your own skillset, but because you have resources to consult that others simply cannot reach out to.

References: TBD

Visual Identity

A spiritualist’s distinctive features are notably in their seeming aloofness, as they watch interactions most cannot see, and speak with beings most cannot hear. Consider how well your character covers their aloofness. Consider what spirits have had a positive, negative, or more questionable impact in the character’s life.

Signature Ability: Third Eye

A spiritualist sees two worlds. They see any parts of the ephemeral realm and its inhabitants related to the spiritualist’s own spirit knacks. They may not have the full picture of how spirits are interacting with each other, but for a select few, the spiritualist can monitor and communicate with freely.

Beyond simply interacting with the local spiritual wildlife, they can also summon spirits to their location; taking an action to summon a spirit either by name or a random one with resonance connected to a spiritualist’s knacks. Summoned spirits always appear in the ethereal realm nearby the caller, and only if a spirit chooses to answer the summon.
As spirits come in ranks, a spiritualist can always summon the lowest rank of spirits with something as simple as a physical bribe which resonates with it. To summon an unnamed greater spirit, up to rank 4, the spiritualist must spend some of their own essence (mark to summon rank 2, 3, or 4). Summoning does not grant immediate power though, and higher ranked spirits are more likely to request a greater deed than lower ranked spirits.

The Limitations of a Spiritualist’s Senses

The Ephemeral Realm and Spirits

The realm most people interact and discuss is known by spiritualists as our Material Realm. Put simply, the material realm is the default perspective for spiritualists and player characters – it is where most things exist and happen. When discussing spirits, there is a second realm that overlaps with out own. The Ephemeral Realm is a murky, delayed reflection of the material realm. Everything in the ephemeral realm exists as the conceptional imprint of how they have resonated with living creatures in the material realm.

Spirits, buildings, rivers; everything exists as the imprint of an object, idea, event, memory, or emotion from the material world. This imprint, known as Resonance, defines a spirits understanding of the world and what they can see of the material world. Resonance not only defines a spirit’s view of reality, it also defines the type of environment in which the spirit can survive and what they need to consume to grow. As with everything in the ephemeral realm, spirits are made of Essence, the spiritual energy produced from creatures and events from the material realm.  They must feed on essence with a similar resonance to their own. This is why nature-themed spirits are more likely to be found in a forest than a city.

Because the impact of how events and concepts have resonated with individuals constantly changes and is not strictly tied to location, the ephemeral realm is often a labyrinth of overlapping structures of varying tangibility. The bigger the impact something has on the material realm, the stronger its resonance, and thus its existence, in the ephemeral realm.

Even the perception of space can be different in the ephemeral realm. A boring subway may span miles further than its material counterpart, while twin landmarks may appear much closer than in reality. For spiritualist able to become ephemeral, knowing the spiritual landscape can help them travel vast distances in short amounts of time.

It’s wrong to think that ethereal spirits are entirely dependent on the happenings within the material world. A spirit can Influence objects and concepts within the material world that match the spirit’s resonance; manipulating them in ways to create more resonance to match their desires. Furthermore, some powerful spirits can manifests themselves into the material realm, putting them in similar shoes to a spiritualist – seeing and interacting with the material world with only a selective view of the ephemeral.

There is a world beyond the ephemeral realm, another realm that is not tied to the material realm; one where spirits exists unbound to resonance from just our familiar world. Some think it the realm of dreams, though others say that dreams only touch a small fragment of it. When a starved and unbound spirit vanishes, its believed they go to this other realm.

The Spirit Hierarchy

Essence: Spirit Food

Spiritual Powers

Spirit Knacks

“Tracking” and Bartering with a Spirit

Disadvantage: Fading Body

Whenever a spiritualist summons a spirit, part of the spiritualist’s body fades into the ethereal realm, losing tangibility until they rest (requires a lengthy task). Although the process is quick and painless, it is often inconvenient and uncomfortable.

Roll 1d6 to determine which body part fades.

  • 1: Leg
  • 2: Arm
  • 3: Hand
  • 4: Ear
  • 5: Finger
  • 6: Toe

Merits

Merits represent the core characteristics, traits, gear, and companions that a character has at their disposal.  Merits Tracks represent a form of character health, merits help make actions easier to perform, and many merits provide unique powers and abilities for a character to take advantage of.
Each legacy has 1 signature merit (underlined below), a powerful and complex merit that provides the core ability characters within that legacy are known for. Signature merits can be further enhanced with the meta merits of the same legacy, up to the number of Meta Slots the signature merit has (see the following list after regular Merits). 

Signature Merit Effect Track Meta Slots
Third Eye Spirit Vision: You can see any spirits or ephemeral landscape related to one of your spirit knacks.
Spirit Communication: You can vocally talk to and be understood by spirits which you can see, should their concept allow them to understand your words.
Spirit Summoning: You can take an action to summon a spirit by name or a rank 1, 2, 3, or 4 spirit related to one of your knacks. Rank 1 spirits do not cause the Fading Body disadvantage.
2 1
The invisible aura of a spiritualist’s third eye hovers over their forehead. 
Spiritualist Merits Effect Track
Ephemeral Cloak Spend an esoteric to merge a willing spirit into your body for the remainder of the scene, giving you direct control of the spirit’s influence. 3
A teal and transparent cloak that lightly drapes over your body, fluttering to an intangible wind.
Ectoplasmic Stabilizer Mark to force a spirit or ephemeral object in the ephemeral realm to materialize in the physical realm for the remainder of the scene. 4
Iron rods with salted chains and glacial crystals
Awakening Salts Create a rank 1 spirit within an object. The spirit gains resonance related to that object and becomes bound to it. Mark to increase the spirit’s rank by 1. 3
A jar of blackened, burned, once opalescent crystals.
Dampening Talismans Your resonance and aura is hidden from spiritual senses. Under scrutiny, it may appear suspiciously absent. 3
A collection of metallic and paper talismans from multiple cultures which do nothing when separated,
Stepping Sideways Turn ephemeral for up to a few seconds, existing within the ephemeral realm instead of the material one. While ephemeral, you can see everything within the ephemeral realm, regardless of your knacks. Spend an esoteric to make the duration indefinite until you release the effect. 3
A shabby pair of old, once ornately adorned boots. The tongue of the shoe contains a small compartment to siphon power from esoteric.
Spirit Bindings Spend an esoteric to bind a spirit to a new location, item, or creature. The spirit may now feed off of the essence created from what they are bound to. Higher rank spirits may be able to change their own bindings. 4
A collection of cloth ribbons carefully crafted and haphazardly bundled together.
Ghost Gloves You can touch spirits and ephemeral objects which you can see. Mark to manifest an ephemeral object for as long as you stay touching it. 3
A pair of hard leather gloves
Spectral Spectacles You can see all spirits in the ephemeral plane, regardless of their resonance and your knacks. 3
A pair of copper glasses millimeters from being called goggles.
     
 
     
 

META Merits

Meta Merits alter or enhance a legacy’s signature merit and automatically extend that merit’s track with their own. Meta merits are unique to their legacy and cannot enhance any merit other than the signature merit of the same legacy.

Meta Spiritualist Merits Effect Track
Spiritual Connection Spirits that you summoned and made a deal with can directly communicate with you, and vice versa, regardless of distance and for as long as the deal is not complete.
Fading Manifestation You can help a willing spirit to manifest into the material realm by purposefully invoking your Fading Body disadvantage – fading a random part of your body.
   
   
   
   
   

Alternative Concepts

TBD