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Moirai (LARP version)

If you are using the Moirai legacy for a LARP character, reference the merits on this page instead of the core legacy page. Though some merits are untouched, others are adjusted to better facilitate  live-action play.

Signature Ability: Read Fortune

At a tabletop, lengthy actions may occur many times across many sessions, but within a LARP, most of the game occurs in live time. To account for this, a moriai’s ability to read fortunes does not require a lengthy task within a LARP. However, it still cannot be done as a quick action. To read a character’s fortune, a moirai should spend at least 1 minute in in-game time to go through the ritual and practice of their ability.

Secondly, within a LARP a GM’s availability to focus on a single character is not always feasible and the GM’s ability to predict the interactions between many players is much more limited. As such, the fortune telling ability is shifted away from GM interaction and towards similar use to lost words.

  • Discover: Mark to learn information about the target or someone they interact with: ask the player who should know the information one question which they must answer truthfully, though they can be as cryptic as they want. Note the player is providing the information, not the player’s character.
  • Foretell: Mark to shift fates towards the character in the current or an upcoming future scene. Give them a card describing a scene aspect which they can utilize within this or the next scene. If the player doesn’t use the card, they should return it to the moirai who gave it to them.
    • If the word is a noun, spending the word is a good way to cause that noun to somehow appear in the scene. 

If the question cannot be answered or the scene aspect is never utilized, the moirai adds the “cursed” tag to one of their existing esoterics that lacks it, or otherwise gain a new esoteric “cursed thread.”

Merits

Merits represent the core characteristics, traits, gear, and companions that a character has at their disposal.  Merits Tracks represent a form of character health, merits help make actions easier to perform, and many merits provide unique powers and abilities for a character to take advantage of.
Each legacy has 1 signature merit (underlined below), a powerful and complex merit that provides the core ability characters within that legacy are known for. Signature merits can be further enhanced with the meta merits of the same legacy, up to the number of Meta Slots the signature merit has (see the following list after regular Merits). 

Signature Merit Effect Track Meta Slots
Read Fortune Discover: Mark to learn information about the target or someone they interact with: ask the player who should know the information one question which they must answer truthfully, though they can be as cryptic as they want. Note the player is providing the information, not the player’s character.
Foretell: Mark to shift fates towards the character in the current or an upcoming future scene. Give them a card describing a scene aspect which they can utilize within this or the next scene. If the player doesn’t use the card, they should return it to the moirai who gave it to them.
If the question cannot be answered or the scene aspect is never utilized, the moirai adds the “cursed” tag to one of their existing esoterics that lacks it, or otherwise gain a new esoteric “cursed thread.”
3 1
A fortune-telling tool, such as a deck of tarot cards, crystal ball, or even a collection of seemingly junk to be scattered across a table.
Elemental Merits Effect Track
Accident Appointment When a nearby character takes trouble, mark to delay that trouble until they leave the scene. 5
An old leather-bound calendar.
Unlucky Amplifier When you face trouble you can add the “cursed” tag to any of your esoterics that doesn’t already have the tag. Mark to remove the cursed tag from an esoteric. 5
A necklace holding a small, sideways horseshoe that appears to poor something.
Blood Fortune Mark to gain a miss-fortune. 5
A large and unwieldy quill splattered with dried blood and threatening a painfully sharp tip.
Invasive Questionnaire Remove the cursed tag from 1 esoteric to force someone to answer 1 question honestly and openly. Do not take trouble for spending the curse.
They cannot lie and must give at least 1 piece of information related to the question which they believe could be of use to you, if possible.
4
A metallic nutcracker used to break esoterics – funneling any cursed energy to trap a questioned individual – forcing honesty, intentional or as a slipup.
Cursed Rain cloak You do not take any trouble when spending or using esoterics with the “cursed” tag. 3
A shadowy and tattered cloak.
Lucky Bastard When you or another character you can see fails an action check, you can mark this merit to have the check retried. If this merit is fully marked, the GM gets 2 unlucky points they can spend to redo any action check you make. 3
A pair of loaded dice
Curse Shepard When you or a nearby ally activates a “cursed” tag, mark and you can choose someone else who you can see to take the curse’s trouble instead. 5
A shepherd’s crook weathered with age and misuse.
Affliction Kit While holding an esoteric without the “cursed” tag, you can add the tag to recover 1 marked box on any track of a creature you are touching.  3
A collection of folk medicines and salves.
Trouble Bound When you take high or medium trouble, spend an esoteric with the cursed tag to redirect the trouble to another creature or character you can see.  4
A collection of scraps, the souvenirs of terrible events, bound and wound together.
Hunted Fortune Work with the GM to create a living hazard pursuing you. Burn to twist the fates so that your beast interrupts the scene, eating, threatening, or driving off (GM choice) any antagonists before quickly turning towards you.
The hazard should represent a serious challenge.
3
A self-told fortune gone-wrong, drawing the attention of a dangerous beast that now endlessly pursues you. Your only advantage is that you know what it is.

META Merits

Meta Merits alter or enhance a legacy’s signature merit and automatically extend that merit’s track with their own. Meta merits are unique to their legacy and cannot enhance any merit other than the signature merit of the same legacy.

Meta Elemental Merits Effect Track
Invoke Fortune When you use the foretell ability of your read fortune merit, you can invoke the scene aspect creation if the target has not yet done so.
If the created scene aspect exists within the same scene as the target, you can force them to interact with it in their next action – dictating how they perform that single action.
Tailored Telling When you use the discover ability of your read fortune merit, you may ask a follow-up question after the target’s response, which again must be answered truthfully.
Fortune’s Favor When a character uses the scene aspect created by your foretell ability, you may increase their highest result by 1 rank (Miss to Glance, Glance to Hit).
Fortune’s Ire When a character uses the scene aspect created by your foretell ability, you may cause them to take cut 1 on their action check instead of gaining a +1 bonus to the check as they normally would for using a scene aspect.

Alternative Concepts

TBD