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On and Off the Road

Although a campaign of witchgates can easily fit within a single town or city, the game truly opens up with opportunities to explore the world. New esoterics, cultures, witchgates, magics, allies, and enemies all lie waiting out the door.

However, the world is more dangerous than it once was. A drive between cities is no simple endeavor. With roads left abandoned and lands transformed, a witch coven’s transportation needs to be reliable and provide safe shelter. This section is broken into two sections: The Journey and Road Crews.

In The Journey, players will learn the mechanics that drive an engaging journey. It describes the options players have at their disposal for approaching their journey. It also describes the types of events and wonders their characters may encounter.

In Road Crews, players build up their witches’ Caravan; the vehicles, amenities, and helpers that make their journey possible and a little easier.

Designer Note: The caravan builder directly utilizes the ttrpg Wildsea’s shipbuilding mechanics and as a reference – if you have not heard of or played that game, I highly recommend checking it out

The Journey

Road Crews