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Character Advancement

Within the game of Witchgates, character advancement refers to permanent changes that improve a specific character’s capabilities – specifically improving or adding to the traits on their character sheet. 

Experiences are moments of impact within a character’s life; moments that shape them bit by bit. At the end of each session, players should record a short sentence or phrase to represent 1 single memorable event that occurred for their character in that session. Each of these minor experiences have a value of 1 XP point, a resource used to purchase upgrades for the character. If the players completed a major story or character defining moment, they can ask the GM to upgrade the experience to a value of 3 XP points.

Miss-Fortune can also be converted into XP points at a 2 for 1 cost. Allowing a character to directly learn from their mistakes.

Players characters can take a lengthy task to use their XP points in one of two ways:

  1.  The player can spend the 3 XP to improve one of their character’s skills, specialties, knacks, or attributes by 1 level. These cannot be improved past level 3.
    Alternatively, they can spend 3 XP to gain 1 level in a new specialty or knack.
  2.  A character can use the lengthy task to start or continue a long-term project, called a Milestone Project. A milestone projects can be used to gain a merit, though it can also be used for story-focused goals or to improve the coven’s caravan. Each lengthy task can invest up to 3 XP into the milestone project.

    Projects that represent the eventual acquiring of a new merit should have a 6 box track. Other projects may have a larger or shorter track determined by the GM.
    When finalizing a milestone project to create a new merit, a player should spend 2 esoterics as though making a temporary merit (TM) unless they already have a TM representing the project, in which case the TM is replaced by the permanent new merit.

    Projects that expand a coven’s caravan effectively trades XP for stakes. The project should have a track twice the number of stakes needed to exchange for the new additions. For example, a brand new vehicle that would cost 4 stakes would require an 8-track milestone project.

Advancement Pacing

Advancement Over Long Term Campaigns