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Hazard Compendium

Section Descriptions TBD

The components of a hazard

  • Name and Description
  • Places Found
  • Motivation and Behaviors
  • Tales
  • Esoterics
  • Tracks

Unless a hazard’s track states otherwise, any harm dealt by the hazard is dependent on the PC’s position and how much trouble they are in. 

Character’s Position Trouble Severity
Controlled 1 medium trouble
Risky 2 medium troubles or 1 high trouble
Desperate 2 high troubles or 1 major trouble.
  • Medium Trouble: Mark/clear one box in a track
  • High Trouble: Mark/clear 2-4 boxes depending on the scenario
  • Major Trouble: Mark/clear all boxes in a track

Creating Hazard Tracks

Hazard Track Limits

Hazards

Section Description TBD

  • Intelligent: Active ‘living’ creatures that have their own behaviors and motivations
  • Stationary: Traps, obstacles, plants, and other dangerous obstacles which don’t have an intelligence of their own but nonetheless pose a threat
  • Natural Disasters: Weather phenomena, mobile witchgates, etc
  • Illnesses: Disease, etc tbd
  • Boss Encounters: Climatic encounters that work best with time leading up to them. Always dangerous, especially if they are unknown.

Intelligent

Stationary

Natural Disasters

Illnesses

Boss Encounters