This section contains useful tables for commonly occurring scenarios.
Size
Size | Size |
1 | Tiny: Handheld objects. Tools. Rodents |
3 | Large dogs. Children. |
5 | Medium: Adults. Door |
7 | Refrigerator. Black bear. Tiger |
9 | Moose, Polar Bear |
15 | Asian Elephant, Truck |
20 | Semi-Truck, Small plane |
25 | Huge: Dump truck |
30 | Blue Whale |
40 | Gargantuan: Large House |
60 | Apartment Building |
100 | Colossal: Stadium |
Alter Memory
Target Save bonus | Memory |
None | The caster can manipulate, destroy or create a trivial memory (causing the subject to forget where she left her lunch money or making her believe that a man in a garish hat walked by her office window earlier). |
+1 | Deep-seated but not life-affirming memories (such as making the subject’s favorite color red instead of green, causing her to forget ever having gone to a favorite restaurant, or making her believe that there has been a shy-but-friendly kid named Roger working in the mailroom for the past year). |
+2 | Shape memories on a life-altering level (causing the subject to forget that she has a 10-year-old child, making her believe that she was paralyzed from the neck down until she was 17, or implanting memories of having spent two years wandering the American southwest with Jesus Christ). |
+4 | Almost completely eradicate a person’s memories and redefine that individual on all but the most fundamental levels (making someone forget everything she ever learned about communicating with others or making her believe she is Joan of Arc). |
Sound (when increasing or decreasing intensity)
Decibels | Source |
0 | Threshold of human hearing |
10 | Human breathing at 10 feet |
20 | Whispering |
30 | Quiet movie theatre |
50 | Quiet restaurant |
70 | Busy traffic at 15 feet |
80 | Vacuum cleaner at three feet, at the curb of a busy street |
90 | Heavy truck engine at three feet |
10 | Jackhammer at six feet |
110 | Chainsaw at three feet |
120 | Train horn at three feet; exposure can damage hearing |
150 | Jet engine at 150 feet |
Item Durability
Items and objects track durability similarly to how creatures track health. An object has an amount of health boxes (generally 1-5) and a set armor. Bashing, severe, and aggravated damage all do the same damage to an object, though the GM may determine that some types of damage are more effective than others (fire vs paper compared to fire vs steel). The below table demonstrates the ‘armor’ levels protecting different kinds of items.
Bombardment can also destroy an object, but each health box an item has is considered to have its own armor, so bombardment can take a while.
Object Durability (Armor) | Example |
None | Paper / Rope |
1 | Glass |
2 | Leather |
3 | Wood |
4 | Stone |
6 | Iron / Steel |
Electrical Damage
This chart shows how much damage electricity can do to a target. Damage ignores any armor. Once electrocuted, if there is a constant flow of power the target must make a Strength Saving Throw against a DC of 18 to break away from the current, otherwise their muscles continue to spasm and they are unable to get away from the current.
Strength | Level (as natural bashing damage) |
Weak (hand-held taser) | 1(B) |
Minor (wall socket) | 3(B) |
Major (protective fence) | 5(B) |
Severe (junction box) | 7(B) |
Fatal (subway rail, main power line) | 9(B) |
Extreme (main power transformer) | 11(B)+ |
Fire Damage
This chart shows how much damage fire can do to a target. If a target is hit by the fire, damage is determined as normal. At the end of a character’s turn, if they would continue to be in contact with the fire they take the medium damage described on this chart (no roll is necessary). A fire’s size determines its base damage. A fire’s intensity determines additional damage which is added after the initial damage is determined.
Size | Level (as natural severe damage) |
Small (Torch) | 1 | 1 |
Medium-Large (Bonfire) | 1 | 4 |
Huge-Gargantuan (Inferno) | 2 | 6 |
Intensity (Damage Modifier) | Level (as natural severe damage) |
Candle (First-degree burn) | – |
Torch (Second-degree burn) | +1 |
Bunsen Burner (Third-degree burn) | +2 |
Molten Material/Chemical Fires | +3 |
Falling Damage
After 10ft, take 2 (B) damage +1 for each additional 5ft. After 50ft, each additional 5 ft deals severe damage instead of bashing.
Chaotic Magic Table
ROLL | MAGICAL EFFECT |
1 | The caster gets a small, fantastical animal companion as per the animal companion merits. The animal is related to the local environment but may take sometime to find the caster. |
2 | The caster grows a small pair of horns which contrast the color of their skin |
3 | Gravity decreases for on all light objects (<5 lbs), causing them to float and drift away. |
4 | Caster is surrounded by static shock and gets shocked every time they touch metal. Lasts until the caster is dunked in water. |
5 | Everyone within a 20ft radius of the caster is healed 2 bashing damage |
6 | The caster grows a long beard made of feathers that remains until he/she sneezes, at which point the feathers explode out from his/her face |
7 | Everyone within 100ft is unable to move for the next 10 seconds |
8 | The caster teleports to a random space within 60ft |
9 | For the next minute, gravity 100ft around the caster is reversed. |
10 | A pineapple appears in the scene. |
11 | For the rest of the day, all food taste like frog eggs. |
12 | A black cat comes up to the caster and says she’s sorry. |
13 | An eternal candle flame is instantly created in front of the caster. |
14 | You get to rethink your decision. Choose to do nothing or roll to cast the spell again. |
15 | The caster’s strength is increased by 5 for the next half hour |
16 | For the rest of the week, the caster and 1 random ally can talk to fish. Fish, on the other hand, gain abnormal intelligence when talking to either of these individuals. |
17 | The caster slips and falls onto the ground |
18 | The next attack against the caster passes through them harmlessly |
19 | If the spell was cast in combat the turn ends and everyone regains initiative tokens. If the spell was cast outside of combat reroll on this table. |
20 | For the next 1d10 days, a musical soundtrack plays every time the caster enters a room |
21 | 1 random creature within a 50ft radius of the caster has 1 eye change color. Roll 1d10 for color, 1=brown, 2=amber, 3=hazel, 4=black, 5=grey, 6=blue, 7=violet, 8=gold, 9=green, 10=silver |
22 | A small hedgehog is launched at the spell’s target (multiple hedgehogs if multiple targets). It deals 1|3 severe damage, starts with 2 initiative tokens, and is very angry. The hedgehog has 3 physical and mental health boxes, and flat -1 attributes. |
23 | An elephant appears in the closest room it can fit in |
24 | A flash flood starts in the local area, preparing to hit waist deep within just a few minutes. |
25 | Everyone within a 20ft radius drops one item and a small alcoholic drink appears in their hand |
26 | Everyone in the nearest town or city knows the caster’s face, as it currently looks, and his/her common name. |
27 | Everyone within 100ft when the spell is cast is unable to move for 2 minutes. |
28 | Somewhere high above, a whale and a potted plant fall from the sky. |
29 | A young, small hedgehog appears on a random individual’s head. |
30 | The caster and the nearest ally trade one flaw. If either party doesn’t have a flaw to trade, both gain a flaw instead. |
31 | 1 random creature within the spell’s range levitates a few inches off the ground and is unable to touch it until they are moved at least a mile away from the original location. |
32 | Reroll on this table. If the outcome targets the caster, the caster may select a new target within their perception. |
33 | 1 random creature within a 50ft radius of the caster has their hair change color. Roll 1d10 for color, 1=blonde, 2=red, 3=brown, 4=black, 5=grey, 6=blue, 7=white, 8=pink, 9=green, 10=purple |
34 | A large stone wall appears in front of the caster. The wall is 5ft wide, 20ft tall, and 20ft wide, or fills whatever space is allowed where it appears. |
35 | A random letter is chosen. For the next 2d10 hours the caster is unable to pronounce that letter. |
36 | All spell runes within 20 feet of you are struck through, activating them. |
37 | The spell is successfully cast but becomes a concentration spell |
38 | The caster gains a letter granting them guest permissions in the rule of a certain lord or lady. |
39 | For the rest of the month, every time the caster enters a room loud music goes off to announce his arrival. |
40 | Colorful bubbles come out of the caster’s mouth |
41 | A random person within 30ft levitates 20ft off of the ground for d10 minutes |
42 | Four skeletons raise from the ground and attack the caster. Each has a health of 8, no mental stats, 1 Strength, 0 Constitution, and 1 Dexterity. |
43 | Flip a coin. Heads: the caster’s size increases by 1. Tails: the caster’s size decreases by one. |
44 | Target and caster are teleported 20 seconds (2 rounds) into the future. |
45 | Four skeletons raise from the ground and do the caster’s bidding. The skeletons have 8 hit boxes but take double damage from bashing attacks |
46 | Pollen and glitter fill the air, and everyone within 60 ft. of target is blinded for 1d6 rounds. Constitution Save vs DC 15 |
47 | The caster becomes infatuated with the target of the attempted spell |
48 | A random common spell (from the book) is cast instead of the intended spell |
49 | The caster can only speak in a squeaky voice for the rest of the day |
50 | An activated Immovable Rod appears in front of the caster |
51 | The caster is now nearly blackout drunk |
52 | Everyone within a 20ft radius of the caster, including the caster, forgets the last 5 minutes |
53 | If the spell had a target, the caster and one target swap places and all items |
54 | The caster is surrounded by 1d100 rats. |
55 | The caster passes out for 1d6 minutes but the spell still has the desired effect. Although it can’t be cancelled |
56 | The caster is turned into a kid. |
57 | Up to 3 random creatures within 30ft of the caster gain an inspiration die as though by the merit Inspiring |
58 | 1 random creature within the spell’s range is soaked with grease. |
59 | 1 random creature within a 20ft radius of the caster goes berserk, attacking whatever is closest to it for the next 3 rounds. |
60 | The caster is transformed into a potted plant for the next two hours. As a plant the caster has vulnerability to all damage and is incapacitated. The caster is reverted if the plant is takes 1 severe point of damage or if the pot breaks. The plant has 1 hp. No metagaming. |
61 | For the next 1d20 hours, no sound can penetrate or exit a 1foot shell around the caster. |
62 | The spell is instead cast as a rune which appears on the caster’s forehead. It acts as any other prepared spell, draining the caster’s mana until it is cast. |
63 | A wall of intense fire about 10ft diameter circles the caster, lasting for up to 30 minutes. |
64 | The caster is full, as though they had recently eaten a large meal. |
65 | Increase the caster’s speed by 2 for the next 2 days |
66 | One random creature within the spell’s range is chained to the ground. The chains have a DC of 25 to break. |
67 | The next missile weapon used that the caster is aware of has its missiles multiplied by 5 for that shot. |
68 | For the next 24 hours the target gains infrared vision. |
69 | A large squid lands on the caster and starts to strangle him/her. It deals 2(B) damage/melee. It has 3 HP boxes |
70 | 1d20 snowballs pummel the target. |
71 | Caster’s body hair grows 1 foot |
72 | The caster learns a secret about the target |
73 | The caster’s skin changes color. This might be advantageous, providing camouflage in certain situations or it might result in circumstance penalties to skill checks in social situations. Roll 1d10 for color: 1=green, 2=blue, 3=red, 4=black, 5=yellow, 6=purple, 7=pink, 8=brown, 9=white, 10=gray. |
74 | The caster grows a tail which they cannot control |
75 | A boulder/anvil appears over 1 random creature within a 50ft radius of the caster and falls, dealing 8(B) damage |
76 | Every mage within eyesight of the caster may cast the same spell the caster just attempted until they go to sleep. |
77 | The caster’s aura becomes visible to everyone at all times, though she/he may concentrate to hide it. |
78 | A 5ft radius sphere around the caster becomes perfectly silent. The location remains as such until dispelled |
79 | The caster’s stomach empties and their main priority is to eat. |
80 | 1d20 creatures near the caster, including the caster and expanding to those closest to him/her starts to spin for the next 20 seconds. Afterwards they must make a Constitution Saving Throw to avoid being stunned for the next 10 seconds and nauseous for the next hour. |
81 | The caster becomes undead. They have no spirit and must eat at least a pound of living flesh a week to avoid rotting. |
82 | The caster is polymorphed into something which rhymes with his name. The caster knows that he/she must stay in sunlight for at least 5 hours to revert the curse. |
83 | 1 random creature within a 50ft radius of the caster summons a random demon which seeks to provide them with 1 object of their desire. The demon does not disappear until it succeeds or is otherwise removed. |
84 | A geyser erupts between the caster and the spell’s target. Anyone within 10ft of it must make a dexterity saving throw or take 3|6 (L) damage of boiling water. |
85 | An ant colony obeys the general commands of the caster. |
86 | An ant colony appears and attacks the caster. |
87 | The caster temporarily gains one Knack from the closest mage until they rest. |
88 | Two giant ants appear and serve the caster until they are killed. They understand the verbal commands of the caster, but cannot respond. (Size 7, HP 7, SAN 4, Bite: 1|4 -1 to all stats except Strength, which is a 4) |
89 | A doppelganger of the caster is instantly created 5 feet away from him/her. The creature pays its humble respects and wanders off to see the world. |
90 | For the next 5 hours, you regain 1 bashing damage at the start of your turn. If you have no bashing damage left, you heal 1 severe point every 3 turns. |
91 | The caster’s skin grows bone plates across their body, providing a natural armor of 1. |
92 | 1d10 random inanimate items have spirits awakened in them |
93 | Caster gains a random weapon |
94 | 1 random creature within a 50ft radius of the caster gains a random weapon |
95 | 1 random creature within a 50ft radius of the caster changes gender and appearance |
96 | Roll 2 more times on this list |
97 | 1 random person will attack the caster as soon as they are within 5ft. |
98 | 1 random person within 50ft of the caster has their favorite item (preferably magical) turned intelligent. |
99 | A fireball lands and explodes on the caster. Everyone within 20ft takes 3(A) damage or 1(A) damage if they succeed on a dexterity saving throw. The caster does not make a save. |
100 | 1 random creature within 40ft of the caster gains magical, white, feathery wings which they can use to fly at their normal speed. |
101 | All enchanted items within 30ft of the caster are set off, activating all magical runes |
102 | An area of 100ft diameter around the caster becomes a null magic zone |
103 | Caster gains a random set of armor |
104 | 1 random creature within 50ft of the caster gains a random set of armor |
105 | The caster regains all of their spent, uninvested Mana |
106 | All plants within 30ft try to kill any nonplants nearby. Plants deal from 1(B) to 4(B) depending on size |
107 | Everything the caster touches for the next 1d10 hours starts to burn. |
108 | A demon or fiend of some sort takes notice of the caster and sets plans in motion to kill him/her. |
109 | Every time the caster tells a lie with intent to deceive he/she is transformed into a random hour for 1 hour. |
110 | The caster gets 2 visions, one of which is true and one of which is false. |
111 | DM shouts “Wish!” and counts down from 10. If the caster makes a wish within the count it is granted. |
112 | A 50ft diameter circle is created on the ground with the caster in its center. The circle has the same effect as co-location except any living creature in the circle may swap areas at will. The circle will slowly switch the locations of each area over the course of 1 hour before dissipating. The other location is unpleasant. |
113 | The caster casts no shadow |
114 | A random demon spawns within 100ft of the caster’s target |
115 | The next enemy the caster kills disintegrates, leaving only a pile of ash behind |
116 | The caster’s left arm stretches to slap the target in the face, regardless of distance. If the target has no face, nothing happens. |
117 | A giant (6’ tall) rubber ducky falls out of the sky to land between caster and target with a loud “Squeek!” It deals 2|7 B Damage |
118 | The caster may speak only by asking questions. If the character violates this requirement, they take 1 bashing damage. |
119 | The caster is struck by lightning, dealing 4(A) damage |
120 | The caster is sent to jail. |
121 | The caster’s mana drops to 0 and all enchantments they have are broken. |
122 | The nearest bladed item (including butter knives) becomes vorpal. The blade deals an additional 2 severe damage on every successful attack and landing a critical hit with the blade decapitates its target. |
123 | A peach tree starts to grow in one of the caster’s bags or pockets, taking 2 turns to reach adulthood. |
124 | The caster gains a personality. |
125 | All people within 40ft of the caster are turned blue for the next 3 days |
126 | The tip of the caster’s tongue becomes made of a crystal which glows like a bright lantern. |
127 | From now on, stones within 5ft of the caster gain an intelligence of 0 and may speak. |
128 | The caster shrinks to 1/10th their current height. |
129 | The caster levels up 1 skill. |
130 | Cataclysm: A cataclysmic event of natural or supernatural elements will occur at the caster’s location within the next 24 hours. |
131 | For the next 24 hours, anything dead near the caster resurrects as a zombie. These zombie bites are infectious only on those of the same race. |
132 | One thing of the caster’s choosing is teleported anywhere the caster wishes. |
133 | Tied Together: All PCs are teleported to the caster and an uncuttable rope ties them all together by the waist, with 10ft of slack between each character. |
134 | Sneeze: The caster sneezes. The person who performed an action just before the caster gets ensnared by snot. |
135 | The caster permanently loses sight, hearing, or speech. |
136 | Waxworks: 4 duplicates of the caster appear in the world. Each is aware of the existence of the others and original, and each resents the others. Though duplicates, they do not share a sympathetic connection to each other or the original. |
137 | Caster gains any merit. |
138 | Blizzard: The weather outside suddenly turns into a massive blizzard that lasts for the next 3 days. The blizzard deals 1(B) damage every 5 minutes to unsheltered creatures. Snow piles up at a rate of 1ft per 8 hours. |
139 | For the next 1d10 days, all non-living matter within a 200ft radius of the caster’s original position takes 1(B) damage every 10 minutes. Animals avoid the area |
140 | For the rest of the day, 5 random spells the caster attempts to make will instead summon 1d10 gallons of milk |