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Fetch (LARP version)

If you are using the Fetch legacy for a LARP character, reference the merits on this page instead of the core legacy page. Though some merits are untouched, others are adjusted to better facilitate  live-action play.

Signature Ability: Mutable Appearance

The fetch have freedom to change their bodily appearance with just a few seconds of mental effort. Although they must remain humanoid and can only mimic visual traits they have seen on other humanoids, a fetch can mix-and-match the traits; tweaking and exaggerating them to give themselves a unique signature appearance. 

These changes include voice, coloration, hair color and length, sex, height, and weight, but does not alter attribute or skill values. Fetch can alter their height between 1-3 meters. Shapeshifting can also mimic additional limbs and tails, but such additions hang loosely and are difficult to manipulate with any kind of dexterity. A fetch’s shapeshifting can even alter the texture of their skin, matching scales, fur, and even plant-like forms. However, a fetch’s shape-changing ability does not affect the items they hold or wear.

Within a LARP, a player fetch will often need to restate their appearance and attire when entering a scene. If shaped into the appearance of another known character (player or NPC), the player is encouraged to use a temporary nametag for that character. Other player characters may make a contested insight check to notice if the fetch’s behaviors match the character, but a success only tells that something is odd and doesn’t confirm the reason for the odd behavior.

Players who know they are dealing with a disguised fetch should treat the character as per the character’s disguise unless their character has an in-game reason to not do so.

Merits

Merits represent the core characteristics, traits, gear, and companions that a character has at their disposal.  Merits Tracks represent a form of character health, merits help make actions easier to perform, and many merits provide unique powers and abilities for a character to take advantage of.
Each legacy has 1 signature merit (underlined below), a powerful and complex merit that provides the core ability characters within that legacy are known for. Signature merits can be further enhanced with the meta merits of the same legacy, up to the number of Meta Slots the signature merit has (see the following list after regular Merits).

Signature Merit Effect Track Meta Slots
Mutable Appearance You can alter your body to mimic that of another humanoid creature you have seen. This includes voice, coloration, hair color and length, sex, height (1-3 meters), and weight.  2 1
A fetch’s entire body and anatomy has no distinctive appearance, except when it shifts to change appearance.
Doppelganger Merits Effect Track
Piecemeal Parts You can adopt metals and other materials into your body. You may hide esoterics and mundane materials and objects inside your body. 4
A collection of materials makeup parts of your body
Clone Masks Mark to create a masked clone of yourself, with your attributes and skills but a single box for their health track. You may act, hear, and see through either body. If you already have 1 clone, creating another causes the other to painlessly dissolve. 2
Ornate porcelain masks with an inked expression of intense emotion. 
Shiftweave Clothing You wear clothing that can change its appearance at your will, though it must always remain cloth. 4
An iridescent fabric sewn by mindweavers and an unnatural silk.
Amalgamate Cuffs Mark to place one cuff on yourself and the other on a willing creature. Merge with that creature’s body, with its body taking on faint visible, physical alterations to resemble your last form. You may use any senses or body parts the owner allows you to. You or the other creature can unmerge at any time 4
A pair of identical metallic cuffs ornamented with cracked glass and stone.
Skill Replication Lenses When incorporating the visage of someone, you can mark to temporarily replace the level of one of your skills with the level of the visage owner’s same skill, up until you next change your appearance. 4
A set colored contact lenses that change the shape of the wearer’s pupils.
Background Character When not present in a scene and not otherwise occupied, you can mark to claim to have been an unnamed character within the scene (confirm with the GM). 4
A semi-professional bag filled with various forms of attire and identities.
Copy Cat Hat When attempting an action that you have recently seen someone else do, increase the effect of your action. 3
A shapeshifting hat that grows slightly tighter when the wielder starts to mess up an action.
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META Merits

Meta Merits alter or enhance a legacy’s signature merit and automatically extend that merit’s track with their own. Meta merits are unique to their legacy and cannot enhance any merit other than the signature merit of the same legacy.

Meta Doppelganger Merits Effect Track
Shifting Wounds When you use Mutable Appearance, you may re-allocate and rearrange marks on physical, body-based merits and other Fetch merits
Extra Shapes When you use Mutable Appearance, you may incorporate elements from one non-humanoid creature that you have recently seen.
Add a descriptive tag to this merit based on the additional incorporated elements. Next time you use this ability, replace the previous elements and the associated tag with a the new one.
Mutable Aura When you use Mutable Appearance, your magical aura matches your new appearance
Instilled Knowledge While using Mutable Appearance to mimic a creature’s appearance, you acquire some of the creature’s general knowledge, allowing you to speak any languages or niche-expertise-babble the creature could speak.
Portfolio You can save up to 5 exact appearances to utilize for future reference.
   
   

Alternative Concepts

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